This suits me just fine, as in visiting Diablo for the first time, I wanted to do so entirely alone.ĭiablo or Hellfire, you play as a lone hero in the town of Tristram. Everything is well integrated, nearly seamless, and there were very few moments where I felt that it was obvious something had been added after the fact.Ī necessary disclaimer is that playing through Hellfire prevents you from playing online, the changes implemented not transferring to. To give Hellfire credit, apart from that, it’s actually pretty difficult to discern base game material from expansion pack material. The re-branding felt… odd, to say the least. The game is exclusively referred to as Hellfire instead, which may be jarring for some who were expecting it to feel more noticeably expansion pack-y, and less complete rebrand-y. The first thing you notice on booting up the game with the expansion pack running is that it removes the Diablo title entirely from the main menu. You can opt to play without it, but I chose to play it with Hellfire, with an eye on working my way through the full experience. The GOG version comes bundled with the Hellfire expansion pack, released the same year as the base game, but developed by Sierra Entertainment. It’s time I got around to playing it, especially with Diablo IV somewhere on the horizon. Once I wanted to play it, attempts to do so were hampered by availability as technology has marched on, disk drives have marched away, and Diablo only became digitally available via GOG in mid-2019. I was two years old when Diablo came out and I simply missed the boat. Diablo II is the first game I ever completed. I’m one of those people who has never played it, though I have played its sequels to the bone. It would be hailed as one of the greatest games of all time, and leave a legacy influencing an entire genre of games after it. It would then be followed by two sequels with expansion packs and controversy to spare. That game was Diablo and after its January 1997 release, it would first spawn its own expansion pack. Over time, turn-based combat became real-time and the developers, Condor Games, would become Blizzard North. Its development dated back to 1995, when it would originally be pitched as a turn-based game. In 1997, Blizzard Entertainment released a point-and-click, procedurally generated, isometric roleplaying game.
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